2022 day 22 part 2
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@ -1,3 +1,4 @@
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#![allow(dead_code)]
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use std::collections::HashMap;
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use std::collections::HashMap;
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use regex::Regex;
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use regex::Regex;
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use crate::utils;
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use crate::utils;
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@ -158,7 +159,8 @@ impl<'a> Dungeon<'a> {
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}
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}
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fn solve1((start, map, commands): &(Point, Map, Commands)) -> usize {
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fn solve1((start, map, commands): &(Point, Map, Commands)) -> usize {
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let mut dungeon = Dungeon::new(map, *start, Facing::R, Box::new(WrappingPosProvider::new(&map)));
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let npp = Box::new(WrappingPosProvider::new(&map));
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let mut dungeon = Dungeon::new(map, *start, Facing::R, npp);
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for action in commands {
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for action in commands {
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dungeon.act(action)
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dungeon.act(action)
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};
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};
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@ -176,27 +178,28 @@ impl NextPosProvider for HardcodedCubeProvider {
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fn get_next_pos(&self, pos: Point, dir: Facing) -> (Point, Facing) {
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fn get_next_pos(&self, pos: Point, dir: Facing) -> (Point, Facing) {
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use Facing::*;
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use Facing::*;
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match (pos.0, pos.1, dir) {
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match (pos.0, pos.1, dir) {
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(0, 50..=99, U) => ((pos.1 + 100, 0), R), // (0,50) -> (150,0)
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(0, 50..=99, U) => ((pos.1 + 100, 0), R), // (0,50) -> (150,0)
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(0, 100..=149, U) => ((199, pos.1 - 100), U), // (0,100) -> (199,0)
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(0, 100..=149, U) => ((199, pos.1 - 100), U), // (0,100) -> (199,0)
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(0..=49, 50, L) => ((149 - pos.0, 0), R), // (0,50) -> (149,0)
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(0..=49, 50, L) => ((149 - pos.0, 0), R), // (0,50) -> (149,0)
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(0..=49, 149, R) => todo!(),
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(0..=49, 149, R) => ((149 - pos.0, 99), L), // (0,149) -> (149, 99)
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(49, 100..=149, D) => todo!(),
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(49, 100..=149, D) => ((pos.1 - 50, 99), L), // (49, 100) -> (50, 99)
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(50..=99, 50, L) => ((100, pos.0 - 50), D), // (50,50) -> (100,0)
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(50..=99, 50, L) => ((100, pos.0 - 50), D), // (50,50) -> (100,0)
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(50..=99, 99, R) => todo!(),
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(50..=99, 99, R) => ((49, pos.0 + 50), U), // (50, 99) -> (49,100)
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(100, 0..=49, U) => ((pos.1 + 50, 50), R), // (100,0) -> (50,50)
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(100, 0..=49, U) => ((pos.1 + 50, 50), R), // (100,0) -> (50,50)
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(100..=149, 0, L) => ((149 - pos.0, 50), R), // (100,0) -> (49, 50)
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(100..=149, 0, L) => ((149 - pos.0, 50), R), // (100,0) -> (49, 50)
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(100..=149, 99, R) => ((149 - pos.0, 149), L), // (100, 99) -> (49, 149)
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(100..=149, 99, R) => ((149 - pos.0, 149), L), // (100, 99) -> (49, 149)
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(149, 50..=99, D) => ((pos.1 + 100, 49), L), // (149,50) -> (150,49)
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(149, 50..=99, D) => ((pos.1 + 100, 49), L), // (149,50) -> (150,49)
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(150..=199, 0, L) => ((0, pos.0 - 100), D), // (150, 0) -> (50, 0)
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(150..=199, 0, L) => ((0, pos.0 - 100), D), // (150, 0) -> (50, 0)
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(150..=199, 49, R) => ((149, pos.0 - 100), U), // (150,49) -> (149, 50)
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(150..=199, 49, R) => ((149, pos.0 - 100), U), // (150,49) -> (149, 50)
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(199, 0..=49, D) => ((0, pos.1 + 100), D), // (199,0) -> (0,100)
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(199, 0..=49, D) => ((0, pos.1 + 100), D), // (199,0) -> (0,100)
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_ => (dir.apply(pos), dir)
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_ => (dir.apply(pos), dir)
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}
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}
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}
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}
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}
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}
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fn solve2((start, map, commands): &(Point, Map, Commands)) -> usize {
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fn solve2((start, map, commands): &(Point, Map, Commands)) -> usize {
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let mut dungeon = Dungeon::new(map, *start, Facing::R, Box::new(HardcodedCubeProvider::new()));
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let npp = Box::new(HardcodedCubeProvider::new());
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let mut dungeon = Dungeon::new(map, *start, Facing::R, npp);
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for action in commands {
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for action in commands {
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dungeon.act(action)
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dungeon.act(action)
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};
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};
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